Assignment 3: Write C++/Java program for line drawing using DDA or Bresenhams algorithm with patterns such as solid, dotted, dash dot and thick.
Program: The Program is created using QTCreator.
And consist of following files:
(click on these link to view)
- mainwindow.cpp
#include "ui_mainwindow.h"
#include<math.h>
QImage image(511, 351, QImage::Format_RGB888);
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
int MainWindow:: sign(float a)
{
if(a<0)
return -1;
else if(a==0)
return 0;
else
return 1;
}
QImage getI()
{
return image;
}
void MainWindow::on_pushButton_clicked()
{
float x1,y1,x2,y2;
x1=ui->X1->toPlainText().toFloat();
y1=ui->Y1->toPlainText().toFloat();
x2=ui->X2->toPlainText().toFloat();
y2=ui->Y2->toPlainText().toFloat();
float l,del_y,del_x,temp1,temp2,x,y;
QRgb value;
temp1=x2-x1;
temp2=y2-y1;
if(abs(temp1)>=abs(temp2))
l=abs(temp1);
else
l=abs(temp2);
del_x=temp1/l;
del_y=temp2/l;
x=x1+0.5*sign(del_x);
y=y1+0.5*sign(del_y);
value=qRgb(255,255,255);
for(int i=0;i<=l;i++)
{
image.setPixel(int(x),int(y),value);
x=x+del_x;
y=y+del_y;
}
ui->label_3->setPixmap(QPixmap::fromImage(image));
}
void MainWindow::on_pushButton_2_clicked()
{
float x1,y1,x2,y2;
x1=ui->X1->toPlainText().toFloat();
y1=ui->Y1->toPlainText().toFloat();
x2=ui->X2->toPlainText().toFloat();
y2=ui->Y2->toPlainText().toFloat();
float l,del_y,del_x,temp1,temp2,x,y;
QRgb value;
temp1=x2-x1;
temp2=y2-y1;
if(abs(temp1)>=abs(temp2))
l=abs(temp1);
else
l=abs(temp2);
del_x=temp1/l;
del_y=temp2/l;
x=x1+0.5*sign(del_x);
y=y1+0.5*sign(del_y);
value=qRgb(255,255,255);
for(int i=0;i<=l;i++)
{
if(i%2==0)
image.setPixel(int(x)+10,int(y),value);
x=x+del_x;
y=y+del_y;
}
ui->label_3->setPixmap(QPixmap::fromImage(image));
}
void MainWindow::on_pushButton_3_clicked()
{
float x1,y1,x2,y2;
x1=ui->X1->toPlainText().toFloat();
y1=ui->Y1->toPlainText().toFloat();
x2=ui->X2->toPlainText().toFloat();
y2=ui->Y2->toPlainText().toFloat();
float l,del_y,del_x,temp1,temp2,x,y;
QRgb value;
temp1=x2-x1;
temp2=y2-y1;
if(abs(temp1)>=abs(temp2))
l=abs(temp1);
else
l=abs(temp2);
del_x=temp1/l;
del_y=temp2/l;
x=x1+0.5*sign(del_x);
y=y1+0.5*sign(del_y);
value=qRgb(255,255,255);
for(int i=0;i<=l;i++)
{
if(i%7!=0 && i%7!=1)
image.setPixel(int(x)+20,int(y),value);
x=x+del_x;
y=y+del_y;
}
ui->label_3->setPixmap(QPixmap::fromImage(image));
}
void MainWindow::on_pushButton_4_clicked()
{
float x1,y1,x2,y2;
int mod1=12;
int mod2=16;
int cnt=0;
x1=ui->X1->toPlainText().toFloat();
y1=ui->Y1->toPlainText().toFloat();
x2=ui->X2->toPlainText().toFloat();
y2=ui->Y2->toPlainText().toFloat();
float l,del_y,del_x,temp1,temp2,x,y;
QRgb value;
temp1=x2-x1;
temp2=y2-y1;
if(abs(temp1)>=abs(temp2))
l=abs(temp1);
else
l=abs(temp2);
del_x=temp1/l;
del_y=temp2/l;
x=x1+0.5*sign(del_x);
y=y1+0.5*sign(del_y);
value=qRgb(255,255,255);
for(int i=0;i<=l;i++)
{
if(! ((cnt==mod1) || (cnt==mod1+1) || (cnt==mod1+2) )
&& !( (cnt==mod2) || (cnt==mod2+1) || (cnt==mod2+2) ) )
{
image.setPixel(int(x)+30,int(y),value);
}
x=x+del_x;
y=y+del_y;
if(cnt==18)
cnt=0;
cnt++;
}
ui->label_3->setPixmap(QPixmap::fromImage(image));
}
void MainWindow::on_pushButton_5_clicked()
{
float x1,y1,x2,y2;
x1=ui->X1->toPlainText().toFloat();
y1=ui->Y1->toPlainText().toFloat();
x2=ui->X2->toPlainText().toFloat();
y2=ui->Y2->toPlainText().toFloat();
float l,del_y,del_x,temp1,temp2,x,y;
QRgb value;
temp1=x2-x1;
temp2=y2-y1;
if(abs(temp1)>=abs(temp2))
l=abs(temp1);
else
l=abs(temp2);
del_x=temp1/l;
del_y=temp2/l;
x=x1+0.5*sign(del_x);
y=y1+0.5*sign(del_y);
value=qRgb(255,255,255);
for(int i=0;i<=l;i++)
{
image.setPixel(int(x)+40,int(y),value);
image.setPixel(int(x+1)+40,int(y),value);
image.setPixel(int(x+2)+40,int(y),value);
image.setPixel(int(x+3)+40,int(y),value);
x=x+del_x;
y=y+del_y;
}
ui->label_3->setPixmap(QPixmap::fromImage(image));
}
- main.cpp
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
- mainwindow.h
#define MAINWINDOW_H
#include <QMainWindow>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
QImage getI();
void dda_line(float,float,float,float);
int sign(float);
private slots:
void on_pushButton_clicked();
void on_pushButton_2_clicked();
void on_pushButton_3_clicked();
void on_pushButton_4_clicked();
void on_pushButton_5_clicked();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
- mainwindow.ui
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>831</width>
<height>683</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget">
<widget class="QPushButton" name="pushButton">
<property name="geometry">
<rect>
<x>30</x>
<y>70</y>
<width>97</width>
<height>31</height>
</rect>
</property>
<property name="text">
<string>Solid</string>
</property>
</widget>
<widget class="QPushButton" name="pushButton_2">
<property name="geometry">
<rect>
<x>170</x>
<y>70</y>
<width>97</width>
<height>31</height>
</rect>
</property>
<property name="text">
<string>Dotted</string>
</property>
</widget>
<widget class="QPushButton" name="pushButton_3">
<property name="geometry">
<rect>
<x>320</x>
<y>70</y>
<width>97</width>
<height>31</height>
</rect>
</property>
<property name="text">
<string>Dashed</string>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>20</x>
<y>20</y>
<width>31</width>
<height>21</height>
</rect>
</property>
<property name="text">
<string>X1</string>
</property>
</widget>
<widget class="QTextEdit" name="X1">
<property name="geometry">
<rect>
<x>60</x>
<y>10</y>
<width>71</width>
<height>41</height>
</rect>
</property>
</widget>
<widget class="QLabel" name="label_2">
<property name="geometry">
<rect>
<x>170</x>
<y>20</y>
<width>31</width>
<height>21</height>
</rect>
</property>
<property name="text">
<string>Y1</string>
</property>
</widget>
<widget class="QTextEdit" name="Y1">
<property name="geometry">
<rect>
<x>200</x>
<y>10</y>
<width>71</width>
<height>41</height>
</rect>
</property>
</widget>
<widget class="QPushButton" name="pushButton_4">
<property name="geometry">
<rect>
<x>460</x>
<y>70</y>
<width>97</width>
<height>31</height>
</rect>
</property>
<property name="text">
<string>Dotted Dash</string>
</property>
</widget>
<widget class="QPushButton" name="pushButton_5">
<property name="geometry">
<rect>
<x>600</x>
<y>70</y>
<width>97</width>
<height>31</height>
</rect>
</property>
<property name="text">
<string>Thick</string>
</property>
</widget>
<widget class="QLabel" name="label_3">
<property name="geometry">
<rect>
<x>20</x>
<y>130</y>
<width>511</width>
<height>351</height>
</rect>
</property>
<property name="text">
<string/>
</property>
</widget>
<widget class="QTextEdit" name="X2">
<property name="geometry">
<rect>
<x>330</x>
<y>10</y>
<width>71</width>
<height>41</height>
</rect>
</property>
</widget>
<widget class="QLabel" name="label_4">
<property name="geometry">
<rect>
<x>430</x>
<y>20</y>
<width>31</width>
<height>21</height>
</rect>
</property>
<property name="text">
<string>Y2</string>
</property>
</widget>
<widget class="QTextEdit" name="Y2">
<property name="geometry">
<rect>
<x>470</x>
<y>10</y>
<width>71</width>
<height>41</height>
</rect>
</property>
</widget>
<widget class="QLabel" name="label_5">
<property name="geometry">
<rect>
<x>290</x>
<y>20</y>
<width>31</width>
<height>21</height>
</rect>
</property>
<property name="text">
<string>X2</string>
</property>
</widget>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>831</width>
<height>27</height>
</rect>
</property>
</widget>
<widget class="QToolBar" name="mainToolBar">
<attribute name="toolBarArea">
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
</widget>
<widget class="QStatusBar" name="statusBar"/>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources/>
<connections/>
</ui>
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